AI Insights · Timothy · October 2022
Top 5 Motorcycle Games on iOS in the US: Q3 2022 Performance
Discover the performance of the top 5 motorcycle games on iOS in the US during Q3 2022, including key metrics like downloads, revenue, and active users.
The top 5 motorcycle games on iOS in the United States during Q3 2022 have shown varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Deliver It 3D saw a fluctuating trend in both weekly downloads and revenue. Weekly downloads started at around 78.6K at the end of June and gradually declined to approximately 23.7K by the end of September. The game's weekly revenue peaked at about $1.2K in early September before dropping to $378 in the final week of the quarter. The app’s active user base also saw a decline, starting at 188.7K in late June and ending at 80.2K by the end of September.
Bike Race: Free Style Games maintained a relatively steady performance in terms of weekly revenue, averaging around $34K throughout the quarter. Weekly downloads experienced a significant spike in mid-August, reaching 54K, before stabilizing around 27K towards the end of September. The game’s active user count peaked at 356.5K in mid-August and then settled at around 286.6K by the end of the quarter.
Dirt Bike Unchained experienced a steady decline in weekly downloads, starting at 11.4K at the end of June and decreasing to around 9.6K by the end of September. The game's weekly revenue hovered around $3.4K to $4.2K throughout the quarter. Active users peaked at 33.3K in mid-July and then declined to 24.8K by the end of September.
Xtreme Motorbikes showed a consistent trend in weekly downloads, averaging around 6K throughout the quarter. The game's active user base remained stable, with numbers fluctuating slightly between 29.4K and 33.3K. Notably, there was no revenue data reported for this app during the quarter.
Paper Boy Race: Run & Rush 3D saw a significant increase in weekly downloads in early August, reaching 10.9K, before declining to approximately 2.6K by the end of September. Despite minimal revenue, the game’s active users peaked at 9.4K in mid-August and then decreased to 3.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.